![]() ![]() Once the Sinistar is completely formed, a digitized voice (recorded by radio personality John Doremus and played through an HC-55516 CVSD decoder) makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and various loud roaring sounds. Game ends when the player's ships are all destroyed. The player is given a head-start before the enemy ships have enough crystals to begin construction. Enemy warrior ships can directly attack the player's ship. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. ![]() The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. The title is also a pun on the word "sinister." Sinistar was developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. ![]() It belongs to a class of video games called twitch games. Sinistar is an arcade game released by Williams in 1982. ![]()
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